The point of this exercise was to capture the right amount of stretch and squash, in animation. This was important to understand, as this one of 12 animation principles to master. Too little or much of stretch and squash would create a funny looking performance.
As with any other project, a quick sketch was in order to find out each key frames and how much stretch and squash should be apply.
It taken me a good 2 hours, on each type of ball (soft & heavy), just to get it right. Here was an early test on the soft ball…
And the final version….