To add perfomce to are 2D animation (the same applys to 3D animation) is anticipation and overlap.
Anticipation – is when the charcter is prepapring to performe.
Overlap – is the aftermath of the character stopping.
We tend to see these alot when the character is preforming an action, like jumping, etc. Here an better idea from the image below.
As we can see in the first couple of frames,the character is prepapring by swinging his arm back before releasing that enegry his build up. Then after he has hit the dog, he swing over from where he wants to stop, or overlap, then bring it back to the stoping postion. The use of these techquies are to show the enegry in the perfoamce and to have weight behind the character.
For our task, was to simply show anticipation and overlap by having our character jump from one point to another and to react to something off screen. This took me awhile to do but here’s the final look at my 2D animation.