It’s the time again where Autodesk wow us with their new features in the new edition of Maya 2015.
I’m really interested in getting my hands on the bifrost new feature in Maya, where you can create realistic water simulations while editing the scene realtime as the simulation is running in the background. Check it out down below.
Other new features include ShaderFX, OpenSubdiv, Enhanced UV Toolset, Enhanced Modeling and many more.
Check out Lesterbanks post for more info.
Ok since I’ve moved my blog to WordPress, uni has gone crazy with the amount of project running. AAAHHHH!!!!
But now I’ve got a month off away from uni, I can now take a step back, look at the big picture and see what needs to be done. So I’ve made a list what I’m going to be doing over easter break, which include redo some of my work. So what this space over the easter period and I’ll be posting some work in progress work.
Welcome to my new blog. I’ve decided to ditch blogger and come across to here. Consider this a fresh start in blogging my work. I’m in the middle of transferring my post from blogger to here and cleaning it up, so please excuse the mess.
For any readers who aren’t aware, I’m currently 2nd year student studying Digital Animation (Soon to change to Animation and Visual Effects) at Falmouth University.
I’ll be showcasing most of my work in animation, rigging, modeling and design. My aim for this is not just to promote myself but to share tips and advise to anyone starting out in 3D animation field. Also from time to time, I do post other stuff just to show my personality.
For the past couple of weeks, myself and the rest of the team have been really busy in the studio. So now I’ve got a chance to update you on the progress we have done.
The style we’re going for really shrape edges to give that rough look. To everything we model was in polygon, which not only gives us that look we wanted but makes a quick workflow to get the assets done and ready to apply textures to them. Here are some of the models I’ve made on this project.
I wanted to try and animate the characters as best I could even tho there are some quick shots. I used the same techquie for my animation by blocking out the pose first and then do three phares of the animation, with each phares tighting the animating. The shot below was one of my animation I worked on.
For the sea, I used realwave from realflow to produce nice calm motions of the sea. Its been taking a while to simlaute out these shots with the sea but it was worth it. you’ll have to wait for the final rendered shots 😉
Other things I’ve been working on at the moment is ncloth, more animation and making any little adjustments in models.
Films with big landscape CGI footage use a technique, which projects an flat 2D image onto a plane and layer in order the back ground to the foreground. We apply this technique in our background project for 2D and 3D.
The image I created was made in a way where i could play around within both 2D and 3D projection. For 2D I had to use Toomboom to separate each layer, distancing away from the camera, which would create this effect, then I animated onto a new layer in Toomboom to animate the flags. Once I was happy with this, I started to play around with the camera to give me the best result I could have.
For the 3D, it was the same process to separate the layers by using planes with high amount of subdivisions but for the layers to work I had to go into the hypershades to connect a projector node with transparency. This process was for me. However, the rendered shots was completely out of place, where the settings and setup was done the right way. To overcome this problem, I opened up a new scene in Maya and import the scene and weirdly it worked!
Here the shots I did.
I want to have a Monty Python theme to my ident with a nice jazz music feel to it. To do this I went into photoshop and cut the logo into different pieces, where I wanted them to animate. To create the falmouth logo and put the letters in place, I used different gesture poses of the hand. For the animation, I want to use toonboom than flash, as toomboom is a more competely package for animating and easy to frame the camera.
Overall I felt I could work on it more to add sound effects and tidy up some of the animation and hands but I was pleased with the result of how it worked together.
Finally some group work!
In the group and roles are….
Matteo Veglia – Producer
Ben Wardle – Director
Rhys Harvey – Production Designer
Amy Jenkins – Visual Development Artist
and yours truly, Me – Technical Director
As Technical Director I will be posting the progress of the project and my own progress within the project. If you wish to view other area’s of the project then click on the one of their names, this will take you to the person blog 🙂
Anyways where were we….
We’ve been given a audio sound clip of a true story about a rescuer saving some fisherman’s. It’s our job to create a short animation film based from the audio sound clip given to us. From our crazy brainstorming sessions, we had a load of ideas from three joined-beard fisherman to this crazy battle with the sea. We decided to create a pirate battle against the fisherman but with a twist and a pinch of being sarcastic.
This is the first animatic, which was created by Ben Wardle
From the feedback we got from our animatic, I felt that we were being serious and funny in two different approaches, which didn’t work. As a group, we decided to go back to the drawing board and look at what approach did we wanted to take this film down. During that session we came across a short film by some students at The Animation Workshop, called The Backwater Gospel.
The Backwater Gospel is a great short film that captured our imagination from the style to the rigid lines of the characters. It had everything we wanted to be dark. This was our inspiration. If you haven’t seen this amazing short film, you can by clicking here.
We change our animatic from our feedback and inspiration into a new animatic, yet again this was put together by Ben.