Films with big landscape CGI footage use a technique, which projects an flat 2D image onto a plane and layer in order the back ground to the foreground. We apply this technique in our background project for 2D and 3D.
The image I created was made in a way where i could play around within both 2D and 3D projection. For 2D I had to use Toomboom to separate each layer, distancing away from the camera, which would create this effect, then I animated onto a new layer in Toomboom to animate the flags. Once I was happy with this, I started to play around with the camera to give me the best result I could have.
For the 3D, it was the same process to separate the layers by using planes with high amount of subdivisions but for the layers to work I had to go into the hypershades to connect a projector node with transparency. This process was for me. However, the rendered shots was completely out of place, where the settings and setup was done the right way. To overcome this problem, I opened up a new scene in Maya and import the scene and weirdly it worked!
Here the shots I did.