Deep – Buildings

With the Medusa finish and ready to be texture by one of my colleagues, I’ve help out with some building modules for the city, where the camera pans down into the city. Here are some screenshots of the buildings I’ve done, so far.

 

Image converted using ifftoany Image converted using ifftoany Image converted using ifftoany Image converted using ifftoany

 

 

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Deep – Medusa

So been really busy getting this Medusa model done in Maya but I encounter a problem in how we pose Medusa into the scene. Something which wasn’t done during pre. So I decided to put my rigging skills to the test and create my first rig. Now I’ve not made the rig to be animated, just for posing purpose only. So they are some features I’ve left out. Here a test vid, showing the rig working.