My New Blog and Introduction

Welcome to my new blog. I’ve decided to ditch blogger and come across to here. Consider this a fresh start in blogging my work. I’m in the middle of transferring my post from blogger to here and cleaning it up, so please excuse the mess.

For any readers who aren’t aware, I’m currently 2nd year student studying Digital Animation (Soon to change to Animation and Visual Effects) at Falmouth University.

I’ll be showcasing most of my work in animation, rigging, modeling and design. My aim for this is not just to promote myself but to share tips and advise to anyone starting out in 3D animation field. Also from time to time, I do post other stuff just to show my personality.

 

Enjoy 🙂

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Funny 15 Second – Part One

In 15 seconds can you make someone laugh?
Go on, give it a go.
Now making someone laugh in a 15 second animation would seem to be a piece of cake. Mmmm… Cake. Actually it turn out to be a bit of a challenge to have an animation that short. No cake for me.
In my funny 15 sec team, which consists of Ben Wardle and Olivia Reaveley, we wanted the visuals to become the gag rather than a dialog to deliver the joke. Taking this approach, we had to create a style and idea to deliver that visual gag. From our brainstorm session we chose a news anchor man reporting pointless news with Terry Gilliam’s Monty Python animation style. We pick his style because how caricature and wacky his style is, which would deliver a visual gag. Also we never done a 2D cut out animation before; what perfect time to do one.
So with the style and idea there, we needed to have some dialog. Now remember I said it was a bit of a challenge? You may think, why is making a small script a challenge? Well remember its only 15 second long animation…. Yeah we kept going way over 15 seconds long after making an animatic because we wanted to make pointless breaking news and with the holds, this was not possible to deliver. So we went back to the drawing board to change our approach.
If you look at comedy and break down the elements of what makes a comedy so funny, is that it shows how much negative subject comedy touches on.
For example: We laugh seeing John Cleese character “Basil Fawlty” getting angry and smacking his car with a branch from Fawlty Towers. If you look at this character as a whole, he is a negative person but we laugh because of his actions, which makes it comedy.
So by rethinking our idea for the script, I came up with an idea, which tie nicely to our visual objective. My idea was playing on people perception by telling the audience a subject then switching to a twisted visual version of that subject.
Confused? Let me explain.
If the news said drunk driver causing chaos on the road, you would expect someone drunk driving a car. But you wouldn’t expect a drunken old man driving a scooter going 5mph down the road causing chaos.
This approach was perfect to deliver our objectives.

Group Project Update

For the past couple of weeks, myself and the rest of the team have been really busy in the studio. So now I’ve got a chance to update you on the progress we have done.

Modeling

The style we’re going for really shrape edges to give that rough look. To everything we model was in polygon, which not only gives us that look we wanted but makes a quick workflow to get the assets done and ready to apply textures to them. Here are some of the models I’ve made on this project.

Animation

I wanted to try and animate the characters as best I could even tho there are some quick shots. I used the same techquie for my animation by blocking out the pose first and then do three phares of the animation, with each phares tighting the animating. The shot below was one of my animation I worked on.

Sea

For the sea, I used realwave from realflow to produce nice calm motions of the sea. Its been taking a while to simlaute out these shots with the sea but it was worth it. you’ll have to wait for the final rendered shots  😉

Other things I’ve been working on at the moment is ncloth, more animation and making any little adjustments in models.

Ident

I want to have a Monty Python theme to my ident with a nice jazz music feel to it. To do this I went into photoshop and cut the logo into different pieces, where I wanted them to animate. To create the falmouth logo and put the letters in place, I used different gesture poses of the hand. For the animation, I want to use toonboom than flash, as toomboom is a more competely package for animating and easy to frame the camera.

Overall I felt I could work on it more to add sound effects and tidy up some of the animation and hands but I was pleased with the result of how it worked together.

Group Project Update *Adjusting Morpheus rig and testing for a template.*

Adjusting Morpheus rig and testing for a template.

We decided to use Morpheus Rig V1.0 created by Josh Burton because the rig covers our two main objectives.

1) The rig needed to be customisable.

2) Animator friendly, so no glitchness during the animation phrase.

Thanks to our lecture Georg showing us, not only how customisable the form of the rig was but how we can apply our creative touch and look of the rig as well. This is important for us because we have to make sure the theme and look from our concept artwork remains the same.

As technical director on this project, I wanted to test and make sure the rig is setup to become a template for our artist to come along and painting the rig straight off the bat.

In Maya with the Morpheus loaded, it was time to strip down the rig.

I’d started to remove the head and all of the head controls from the outliner, as we won’t be needing them.

I’d removed the following…

headRNfosterParent1
head_mover_Ctrl
facialRig_deforming_grp
constainMetoNeck_grp_ParentConstraint1
EyeRig_grp
eye_MasterIK_worldspace_loc
Facial_grp

After removing this from the outliner, I’d created a simple cube and parented the neck to the cube. Rotating from the neck was fine but not from the cube. Will need to lock the head from being selected, for animation purposes.

Now I wanted to focus on the texture of the body. This needs to be clear canvas for the artist to paint straight on the rig from Mudbox or from Photoshop.

two UV sets in the editor..

map1
uvSet1

uvSet1 is the uv wrap of the body and map1 is Maya default. I’ve copy the uvset1
to map1 and then deleted uvset1. Maya doesn’t like two uv’s of the same object.

Deleted some of the old materials that we won’t be using, like the eyes and hair
colour. Also clear up the shadergroups as some of them are unnecessary.

I created two lambert matreials on two different shading groups

FIXMEJosh_Marcus_Marcus_FixMe_phongE1SG1
Misss_fast_skin_maya1SG

By applying a new lambert shaders to these groups will allows us to attach a UV
texture or by simple going into Mudbox and paint onto the rig.

The Sea Group Project

Finally some group work!
In the group and roles are….
Matteo Veglia – Producer
Ben Wardle – Director
Rhys Harvey – Production Designer
Amy Jenkins – Visual Development Artist
and yours truly, Me – Technical Director
As Technical Director I will be posting the progress of the project and my own progress within the project. If you wish to view other area’s of the project then click on the one of their names, this will take you to the person blog 🙂
Anyways where were we….
We’ve been given a audio sound clip of a true story about a rescuer saving some fisherman’s. It’s our job to create a short animation film based from the audio sound clip given to us. From our crazy brainstorming sessions, we had a load of ideas from three joined-beard fisherman to this crazy battle with the sea. We decided to create a pirate battle against the fisherman but with a twist and a pinch of being sarcastic.
This is the first animatic, which was created by Ben Wardle
From the feedback we got from our animatic, I felt that we were being serious and funny in two different approaches, which didn’t work. As a group, we decided to go back to the drawing board and look at what approach did we wanted to take this film down. During that session we came across a short film by some students at The Animation Workshop, called The Backwater Gospel.
The Backwater Gospel is a great short film that captured our imagination from the style to the rigid lines of the characters. It had everything we wanted to be dark. This was our inspiration. If you haven’t seen this amazing short film, you can by clicking here.
We change our animatic from our feedback and inspiration into a new animatic, yet again this was put together by Ben.