The point of this exercise was to capture the right amount of stretch and squash, in animation. This was important to understand, as this one of 12 animation principles to master. Too little or much of stretch and squash would create a funny looking performance.
As with any other project, a quick sketch was in order to find out each key frames and how much stretch and squash should be apply.
It taken me a good 2 hours, on each type of ball (soft & heavy), just to get it right. Here was an early test on the soft ball…
And the final version….
The aim of this project, was to create a series of drawings being morph together, which in theory will create an animation. Everyone had one drawing of the subject they needed to morph into their own subject, which would then be pass onto the next person to morph, etc.
In my last post, I was making a 2D morphing animation from a hippo into a top hat. I felt my morphing animation worked very well, include the eyes transforming into cards. However, What does the full version look like?
Well here’s the final version.
So, one of my weekly assignment’s is about morphing.
What is morphing?
Morphing is a smooth transformation of one image into another image, in a motion.
|Cup morphing into a torus.
I’ve been given the task to morph a hippo -which was drawn by one of my colleague- into a top hat, in 12 frames. In order to produce this, I decided to draw an storyboard of each frame on paper, so it gave me an idea how to start my transformation.
| Frame 1 -8
| Frame 9 – 12
While I was planning out, how I can morph this in the best way, I looked at key features from the hippo and the top hat to morph together. For example, the eye’s on the hippo would be great for the top hat cards, as they were the same shape. The same apply to the hippo’s nose to the ban, around the base of the top hat. This would provide a nice smooth morphing motion.
During the storyboard drawings, I found frame 2 and 3 were the same identical drawing of the frame 1. There wasn’t anything different about them.
I went back to redraw frame 2 and 3. I decided to make the body section more wider and drop the hippo’s nose early. By doing this, would make the animation more smoothly, than having a slow jerky start of the animation.
Once the storyboard was done, I began drawing each frame, while using my storyboard as a reference. After the drawing’s are done, I used a stop motion camera to record each frame, compiling all the frame’s together, brings us a morphing animation to life.